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Backgammon Glossary

A B C D E F G H I J K L M N O P Q R S T U V W



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10-Percent Doubling Rule
A guideline for cube handling in pure race positions. If you add 10% to your pip count, you should double if the result is not more than two pips greater than the opponent’s count, and you should redouble if the result is not more than one pip greater. Your opponent should accept the double if your count plus 10% is no more than two pips less than his count.

8-9-12 Doubling Rule
A guideline for cube handling in pure race positions. You should double if the opponent’s pip count exceeds yours by 8% or more, and redouble if it exceeds yours by 9% or more. Your opponent should accept the double if his pip count exceeds yours by no more than 12%.


Reference:
Backgammon Galore , http://www.bkgm.com

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