Hitting and Entering
If you land on a single opponent checker (which is called a blot) that checker is removed from the board and placed on the bar. Than you opponents first priority is rolling a dice to put that checker back on your home board. This is called “hitting”. When you have a blot on the bar and roll the dice, first thing you have to do is placing that checker on one of the opponent’s home board points which is not occupied by two or more opposing checkers. Than you can play the other roll with this checker or with another checker. If no points are available corresponding your dice roll, you cannot move so your opponent rolls again until you have a legal move.
For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent’s four point or six point, so long as the prospective point is not occupied by two or more of the opponent’s checkers.
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Figure 4. If White player rolls |
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.




