Dice reliability
Is it possible for any player to hack the game and control the dice or moves?
All the communication is done through the Play65™ game server. There is no direct contact at any time between your computer and your opponent’s computer. All the communication is encrypted. There is no way to manipulate the dice as they are generated at the server and sent to both you and your opponent, it is not calculated on one of the player’s machines so he or she could not manipulate the dice as you are connected to the server, not his or her computer.
To take control of the dice one would have to:
- 1. Get behind our firewall protection to reach our servers.
2. Disguise himself as the dice generator - there is one for all the games. We have an authenticity algorithm, by which a server recognizes the client and vice versa.
3. Keep all the other games running as usual so the system appears stable, when replacing our dice generating server with a compatible, disguised server.
4. Find and identify his own game from all the other games running simultaneously and have the disguised dice generator server generate dice for his specific game and all the other games currently running. As we monitor dice results, he would have to do so that there are no fluctuations as statistically expected.
5. Know how data is transmitted between the client and the server and the different servers (which communicate internally).
6. Know our internal data packet structure.
7. All data streams are encoded using 128 bit encryption, the same encoding done by online banking. They would need to hack this encryption as well, first to find out the internal data packet structure and then to send data.
It is impossible to succeed in completing all the tasks listed above.
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