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Backgammon - hitting and entering


A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and the checker, which was on it, is placed on the bar. Anytime a player has one or more checkers on the bar, his or her first obligation is to enter those checkers into the opponent’s home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he or she may enter a checker onto either the opponents’ four point or six point, as long as the prospective point is not occupied by two or more of the opponents’ checkers. If neither of the points is open, the player loses his or her turn. If a player is able to enter some but not all of his or her checkers, he or she must enter as many as possible and then forfeit the remainder of the turn. After the last of a players’ checkers have been entered, any unused numbers on the dice must be played.



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